Project KOE is the most ambicious game I've worked on, is a 2D platformer with gameplay inspired by Super Meat Boy and graphics inspired by Hollow Knight. I made this game and its assets all by myself with the exceptions of the sound effects and music (wich I have license to use them).
For this I used the following tools:
Unity 2020.1f.
Krita for draw all the sprites, textures, normal maps and tilesets.
Sonniss.com - GDC - Game Audio Bundles.
Audacity for edit some audio effects.
C#
Visual Studio Code and Visual Studio 2019 Community.
Json.NET
A playable demo is available for Windows and Linux, it features:
6 levels which gives the demo an aproximate lenght of 40 minutes.
It can be played in english or spanish.
Pulished graphics with some cool shaders and parallax scrolling for sense of depth.
Sound effects and a music track for the levels.
Game saves your progress using JSON serialization.
If you want see the game running you can watch this trailer.